Companies
69 match your filters
Winter 2012
66 · 27 exits (41%) · 35% pivoted · team 11
B2B 30Consumer 21Engineering, Product and Design 8Productivity 6Fintech 5
Games For Education
Consumer11 ppl
Summer 2011
60 · 26 exits (43%) · 30% pivoted · team 11
B2B 30Consumer 18Infrastructure 9Marketing 6Home and Personal 5
Creativity at Play. Tablet toys. Acquired by Google, 2015.
Consumer2 ppl
Layer above Kinect.
Consumer2 ppl
Winter 2011
45 · 16 exits (36%) · 31% pivoted · team 11
B2B 23Consumer 14Retail 5Productivity 5Home and Personal 4
Humble BundlePay what you want for awesome games and other content while giving to…
Consumer100 ppl
Mino GamesMobile games company
↻ pivotedConsumer11 ppl
Summer 2010
36 · 18 exits (50%) · 28% pivoted · team 3
B2B 16Consumer 16Social 6Productivity 5Home and Personal 4
iPad games.
Consumer2 ppl
Q&A for businesses.
Consumer2 ppl
Teevox
↻ pivotedConsumer11 ppl
Winter 2010
27 · 14 exits (52%) · 11% pivoted · team 2
B2B 17Consumer 9Engineering, Product and Design 6Retail 4Marketing 3
Consumer2 ppl
Consumer2 ppl
Winter 2009
16 · 6 exits (38%) · 19% pivoted · team 2
Consumer 9B2B 5Social 4Marketing 2Productivity 2
HeyzapHeyzap (acquired by Fyber for $45m in 2016) is one of the largest…
Consumer11 ppl
VoxliConsumer2 ppl
Summer 2008
22 · 4 exits (18%) · 5% pivoted · team 2
Consumer 14B2B 8Content 5Social 3Home and Personal 3
ClaimspottingClaim and conquer your city
Consumer
Consumer
Winter 2008
21 · 5 exits (24%) · 5% pivoted · team 2
B2B 12Consumer 8Gaming 4Infrastructure 3Productivity 3
Machine Zone★Pioneers of mobile social gaming.
Consumer501 ppl
Consumer2 ppl
Consumer2 ppl
Consumer2 ppl
Summer 2007
19 · 7 exits (37%) · 0% pivoted · team 3
Consumer 12B2B 7Content 4Engineering, Product and Design 4Social 4
Consumer11 ppl
Summer 2006
11 · 2 exits (18%) · 18% pivoted · team 4
Consumer 9Social 3Gaming 2Content 2B2B 2
OMGPop★An independent flash game studio.
↻ pivotedConsumer11 ppl
Consumer2 ppl
