platoseed
10x faster game-ready 3D assets
Tractive is building AI-powered tools for 3D artists to get assets game-ready 10x faster, by using machine learning to automate tasks like mesh retopology, UV unwrapping, and rigging.
Tractive AI for Retopology helps artists accelerate making assets game-ready, aiming to make retopology workflows 10x faster. The product targets various game, animation, and VFX roles and is currently offering an early access waitlist.
Tractive provides AI-powered retopology tooling designed to speed up the process of creating game-ready 3D assets. The product positions itself as a tool for rapid retopology optimization, targeting a range of art and technical roles, with an emphasis on enabling faster turnaround for assets used in games, animation, and VFX. Users can join an early access waitlist to access the tool as it launches.
Who itβs for: 3D Generalists, Character Artists, Environment/Hard Surface Artists, Technical Artists/TDs, Animators, Riggers, VFX artists in the game, animation, and VFX industries; roles spanning game studios and related product/design spaces.
early access waitlist / launch anticipation

Previously CSO at Disperse, a construction startup using AI to generate 3D models of large-scale building sites. Helped scale the organisation to 200+ and raise $32m in VC funding. PhD in Computer Vision from the world-leading VGG research group at the University of Oxford.

Previously CTO at Disperse, a construction startup using AI to generate 3D models of large-scale building sites. Helped scale the organisation to 200+ and raise $32m in VC funding. Former tech lead at Palantir, led their anti-human trafficking project.

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